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SF Short - Comic Art (Bolt)

These four pages were pulled together for the UK produced tribute anthology, “Bolt”.
The pages are seen here with none of the text (the book saw artists and writers working together for the first time, and this script was not my own). This was one of the first full colour books I worked on outside of my own personal work. I really wanted to make more of the colour process, and so outlined a way for the colour to act as an in panel clue or foreshadowing of what was to come, with elements of the colour of the next scene beginning to enter or flood in from earlier panels. Plus giving each setting a more distinct colour palette. The pre-production colour swatched thumbnails used here would be the same technique I used for controlling the colour in the later work I produced for “Westernoir - Dead End” in Quantum.

I’ll add some more details and links at a later date, inc links to were you can find out more about the completed comics project itself.

A mix of pages and panels from the four page short, showing the colour variation.

A mix of pages and panels from the four page short, showing the colour variation.

Top four pages - Early colour swatches over thumbnails, trying show a progression of intensity, both in colour and aggressive panel breaking and flooding through and over the panel gutters. Below - finished comic for comparisson.

Top four pages - Early colour swatches over thumbnails, trying show a progression of intensity, both in colour and aggressive panel breaking and flooding through and over the panel gutters. Below - finished comic for comparisson.

Page 1 , three principle settings, A - the dystopian flat, B - the high end apartment, & C - the virtual in-game world.

Page 1 , three principle settings, A - the dystopian flat, B - the high end apartment, & C - the virtual in-game world.

Page 2, more of the same three spaces, and smaller echoes of the hand movements of the principle characters.

Page 2, more of the same three spaces, and smaller echoes of the hand movements of the principle characters.

Page 3, Here playing with the flooding of red into that violent scene, plus the echo of panels 4 and 6.

Page 3, Here playing with the flooding of red into that violent scene, plus the echo of panels 4 and 6.

Page 4, the orange colour from the corridor spills into the darkened flat until the violence erupts in red again, and in the final panel the vibrant red green of the “hit women” replace the flatter greens of the hitmen.

Page 4, the orange colour from the corridor spills into the darkened flat until the violence erupts in red again, and in the final panel the vibrant red green of the “hit women” replace the flatter greens of the hitmen.

Digital inks, drawn in Procreate on iPad.

Digital inks, drawn in Procreate on iPad.