A creature design for a tabletop role playing adventure, looking at both the visual design and the purpose of such a set of creatures and how it might affect gameplay in an unusual way. Here part of the issue is the creature is seen as cute to humans (and probably other races of player characters), and so leads to players reaching out to touch the creature bringing into to play the creatures defence mechanism. Poof! And you are suddenly down the the snake as it were. - part of my Hesirion project.