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‘I think he said we own that one...”

More work towards a series of self produced/written and illustrated TTRPG projects, designed for use with 5e D&D (and probably/hopefully other systems too). Here a group of adventurers seem to to have been gifted the documents that prove the own a ship, only they might have got a little more than they bargained for. This was all part of “The Weird Deck of Many Wyrds”, a 5e supplement that looked at creating a magical deck that had multiple outcomes for each card (and so not as fixed as the famous one that influenced it). The supplement (see attached page layout examples) also looked at creating background lore for the deck, gave tips to DMs who wished to weave it into their ongoing campaigns, and looked at alternative in game and game prep ways to use the deck. The cards were delivered as illustrated pages for digital consumption, but the supplement also provided a page that showed how to print out and laminate the deck should the DM want to bring it as a physical artefact to their table.
You can find the deck here: https://www.dmsguild.com/m/product/375079 on DMsGuild.
I hope to produce more game narrative focussed content in the future and a have a number of titles already partially written designed and illustrated.

Here a group of adventurers seem to have been gifted the documents that prove they own a ship, only they might have got a little more than they bargained for. - It also makes for a great looking print in a frame.

Here a group of adventurers seem to have been gifted the documents that prove they own a ship, only they might have got a little more than they bargained for. - It also makes for a great looking print in a frame.

A promotional video for the book, made using Procreate, Cap-cut, and I-Movie. All music and art created by myself.

The Halfling, probably a Bard, he has that look.

The Halfling, probably a Bard, he has that look.

A merchant as his money table…

A merchant as his money table…

The harbour-master and his curious body guard.

The harbour-master and his curious body guard.

The paladin and the rogue…

The paladin and the rogue…

And the ship itself.

And the ship itself.

Here is a snapshot of all the pages together in the supplement. I designed/created the layout in Apple Pages, with all the illustrations being done in Procreate.

Here is a snapshot of all the pages together in the supplement. I designed/created the layout in Apple Pages, with all the illustrations being done in Procreate.

Here we have an example of additional “value added” material in the supplement. An out come on one of the cards sees the querent pursued by a cult or faction. Whilst the second page provides a table for cult or faction name generation.

Here we have an example of additional “value added” material in the supplement. An out come on one of the cards sees the querent pursued by a cult or faction. Whilst the second page provides a table for cult or faction name generation.

Here is an example of games design that goes beyond just pretty pictures and lore, providing DMs with an in document story guide that allows them to see possible scenarios in their campaign following the introduction of The Deck.

Here is an example of games design that goes beyond just pretty pictures and lore, providing DMs with an in document story guide that allows them to see possible scenarios in their campaign following the introduction of The Deck.

Another fun illustration (see separate portfolio entry), here as part of a complex branching card result that effects possible far future aspects of the game’s narrative, particularly for the player’s characters.

Another fun illustration (see separate portfolio entry), here as part of a complex branching card result that effects possible far future aspects of the game’s narrative, particularly for the player’s characters.

More tables built into the branching card outcomes, here with a little room for an additional spot illustration over on the right.

More tables built into the branching card outcomes, here with a little room for an additional spot illustration over on the right.

Here you can see the image as it appears in the book, a full, double page spread with only a small amount of explanatory text/lore.

Here you can see the image as it appears in the book, a full, double page spread with only a small amount of explanatory text/lore.

More card art, again with individual and multiple outcome rulings that here include a separate table to roll against.

More card art, again with individual and multiple outcome rulings that here include a separate table to roll against.

A big double page illustration featuring a creature that is the stated IP of the owners of DMsGuild, hence the use of that particular platform, as I really wanted to use that particular creature.

A big double page illustration featuring a creature that is the stated IP of the owners of DMsGuild, hence the use of that particular platform, as I really wanted to use that particular creature.

Prior to the Appendices I added a page that discussed the ways to introduce the cards physically into the game, plus alternative rules for using playing cards or dice rolling to draw against the deck randomly, for those playing digitally.

Prior to the Appendices I added a page that discussed the ways to introduce the cards physically into the game, plus alternative rules for using playing cards or dice rolling to draw against the deck randomly, for those playing digitally.

This last double page contains the rational for the deck and a little extra discussion around the word “wyrd”, as used in the title of the deck/book.

This last double page contains the rational for the deck and a little extra discussion around the word “wyrd”, as used in the title of the deck/book.

This section in the Appendices looks at providing the DM with a quick guide to both integrating the finding of the deck, and the subsequent possible options for disposal of it.

This section in the Appendices looks at providing the DM with a quick guide to both integrating the finding of the deck, and the subsequent possible options for disposal of it.

“On Divination” looks at using the deck “in game” as a tool of prophesy, and how that might be achieved without constraining player or DM agency, plus how the DM might use the deck in their game prep to create possible adventure scenarios.

“On Divination” looks at using the deck “in game” as a tool of prophesy, and how that might be achieved without constraining player or DM agency, plus how the DM might use the deck in their game prep to create possible adventure scenarios.

The promotional blurb for the book including a couple of quotes from reviewers as seen on the DMsGuild site.

The promotional blurb for the book including a couple of quotes from reviewers as seen on the DMsGuild site.

Here’s the cover as it finally appeared (featuring the requisite DmsGuild logo).

Here’s the cover as it finally appeared (featuring the requisite DmsGuild logo).

An in depth review of the book from TtRPG YouTuber, RogueWatson